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*Art done by Alondra Mendoza and Adriana Cuellar

Pug's Odyssey

During my concentration in video game development, we were tasked with conceptualizing, developing, and delivering the Minimum Viable Product (MVP) of a game.

Over the semester, I collaborated with various teams, assuming the role of Lead in 3D Modeling, alongside contributing as a Texture Artist and Game Designer.

Utilizing Maya for modeling, Substance Painter for texturing, and Unity for integration, we seamlessly brought our vision to life. The renders showcased here were achieved using Arnold, showcasing the culmination of our collective efforts and creative synergy.

*The renders shown here were done with Arnold.


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